Back

Why rough wireframes can lead to better design decisions

Why I Make Ugly Wireframes

Back

Why rough wireframes can lead to better design decisions

Why I Make Ugly Wireframes

Back

Why rough wireframes can lead to better design decisions

Why I Make Ugly Wireframes

Back

Why rough wireframes can lead to better design decisions

Why I Make Ugly Wireframes

Summary

I used to create polished wireframes, but over time I learned that rough designs make it easier to focus on functionality, iterate quickly, and throw away ideas that don't work. With modern design tools and AI, keeping early concepts simple has become an even more efficient part of my UX process.

Summary

I used to create polished wireframes, but over time I learned that rough designs make it easier to focus on functionality, iterate quickly, and throw away ideas that don't work. With modern design tools and AI, keeping early concepts simple has become an even more efficient part of my UX process.

Summary

I used to create polished wireframes, but over time I learned that rough designs make it easier to focus on functionality, iterate quickly, and throw away ideas that don't work. With modern design tools and AI, keeping early concepts simple has become an even more efficient part of my UX process.

I Used to Polish My Wireframes

Earlier in my career, I spent a lot of time creating polished wireframes. They looked professional, were carefully aligned, and were easy to present to clients.

Clients generally liked them, but I eventually noticed a problem: they were focusing on the wrong things. Instead of discussing the layout, functionality, and user experience, conversations could shift toward visual details that weren't important at that stage of the design process.

Rough Wireframes Are Easier to Throw Away

Over time, I became more comfortable with the idea that some design work is meant to be temporary. A rough wireframe doesn't need to succeed. It can fail, change completely, or be thrown away without much time being lost. Because I haven't invested hours polishing it, I'm also more willing to experiment and iterate.

With experience, I've learned that knowing when to throw away a design is just as important as knowing how to refine one.

Focusing on Layout and Function

Keeping my early wireframes rough allows me to concentrate on what actually matters at that stage: layout, hierarchy, functionality, and user flow. I'm not worrying about perfect spacing, typography, colors, or visual polish. Those decisions can come later, once I know the underlying experience works.

I Don't Sketch as Much Anymore

Although sketching is useful for quickly exploring ideas, I rarely draw traditional sketches anymore. Modern design tools make it easy enough for me to explore rough layouts digitally while still keeping them intentionally simple.

The tool has changed, but the purpose hasn't. The goal is still to explore ideas quickly without becoming attached to the execution.

One Polished Screen Can Build Confidence

There is one exception to my preference for rough early designs. When working with clients, I sometimes create one polished screen to demonstrate the intended visual quality of the final product. This helps reassure them that the rough wireframes are not representative of what the finished interface will look like.

Once they understand where the visual design is heading, we can return to the rough wireframes and focus on solving the experience itself.

AI Makes Rough Ideas More Powerful

AI has made this approach even more practical. If I need to communicate where a rough concept could eventually go, AI can help transform a simple sketch or wireframe into a more polished visual or even a functional prototype.

That means I can keep early design work intentionally disposable while still being able to communicate a more finished direction when needed.

Ugly Can Be Useful

My wireframes didn't become rougher because I care less about design quality. They became rougher because I've learned where that quality matters most. Early in the process, I want the freedom to fail, experiment, and throw things away. Once the experience works, that's when the polishing begins.

Let’s Connect

Open to product design opportunities and collaborations.

© 2026 Sae-Hee Shin. All rights reserved.

Let’s Connect

Open to product design opportunities and collaborations.

© 2026 Sae-Hee Shin. All rights reserved.

Let’s Connect

Open to product design opportunities and collaborations.

© 2026 Sae-Hee Shin. All rights reserved.